Seven-card Poker Rules
New League and Switch formats. Events created under the original six-card rules keep those rules.
1. Choose your starting cards
- League: Choose one of three face-down cards, then earn one card from each of six league games.
- Switch: Choose three of five face-down cards, then earn one card from each of four qualifying games. Bracket games do not count.
- Tap to select or deselect. Confirm to lock your selection and reveal all offered starting cards together. The two unselected cards are marked Not kept, then disappear after about three seconds. They remain discarded and never return to the draw pool. Blind selection adds suspense, not an information advantage.
- Finish selecting your starting cards before submitting game results. All players finish with seven playable cards.
- Check in with House before playing. Registration must close before the last player's first result, before finalization. Late arrivals must complete all required games and selections. House controls late registration.
2. Earn cards through cornhole
- Loss: Receive one card automatically. Win: Select one of two face-up cards, then confirm to keep it.
- Submit your own results in game order and verify them against Scoreholio. Results are accepted automatically. Finish a pending card selection before the next submission. House can assist with a logged reason.
- Kept cards are face up. The gameplay stock is sized and locked at start from checked-in players, plus one extra deck by default. House can change the extra-deck allowance before starting. All decks are shuffled together before dealing and never expanded midgame. Late entry requires House check-in, a remaining supported place and no Round 2 results yet. Worst-case card allocation is: League reserves 15 drawn cards per place; Switch reserves 13, rounded up to whole 52-card decks. Discards never return to the stock. Duplicate printed cards are possible.
- Players with Poker push enabled receive a reminder after a starting or earned-card selection has waited more than three minutes. Notifications depend on device permission and delivery.
3. Your automatic wild reveal
- Your wild reveals automatically after the system verifies your starting selection, every required accepted game, all card choices and seven kept cards. A pending review must be resolved first. You do not wait for other players or a House reveal button. Your cards and wild are then locked.
- Each player receives a separate indicator from the House deck. Its rank is wild for that player's High hand only. It is not an eighth playable card. Matching cards may represent any rank or suit for High. Low uses printed cards only.
- House confirms the pool and finalizes the event after all active hands are complete and results are reviewed. Withdrawn players are excluded.
4. High Hand
- Use the strongest five-card hand available from the seven playable cards, including the player's revealed Wild rank.
Strongest to weakest
- Five of a Kind
- Royal Flush
- Straight Flush
- Four of a Kind
- Full House
- Flush
- Straight
- Three of a Kind
- Two Pair
- Pair
- High Card
- Within a category, normal poker rank and kicker comparisons apply. If poker values are identical, a natural hand beats one requiring substitutions, then fewer substitutions win. A matching Wild-rank card used exactly as printed is natural; an unused Wild-rank card does not count as a substitution. An exact remaining tie shares the award. Suits do not break ties.
- Five of a Kind can be natural because gameplay uses multiple decks.
5. Low Hand
- Use the weakest five-card poker hand available from the seven printed cards. Normal poker rankings and rank/kicker comparisons are reversed: the lower category wins, then the lower comparison values within that category.
- Aces are high except in an A-2-3-4-5 straight. Straights and flushes count against Low. This is not ace-to-five lowball. Exact Low ties share the award; suits do not break ties.
6. Running standings and final eligibility
- Provisional High and Low standings begin with the first kept card. Before five cards, the system compares the available high cards, pairs, and other matching-rank groups; fewer than five cards cannot form a straight or flush. Once five to seven cards are held, it evaluates the available five-card hands. Wilds begin applying only after the indicator is revealed.
- Pending card choices are excluded until a card is kept. Provisional leaders may change as players receive more cards. Final eligibility requires all required accepted games, seven kept cards, and a revealed House Wild. Withdrawn players and players paused for review are excluded from standings and awards.
7. Prize pool and ties
- House sets the whole-dollar prize contribution per participant, excluding any venue fees. A contribution of $0 makes an event free with no cash prize pool. The provisional pool grows as participants register.
- After registration closes, House confirms the final pool. Withdrawals do not automatically remove contributions; any refund adjustment must be explained when confirming the pool. The confirmed pool is locked unless House adds a late participant. That adds their contribution, preserves existing adjustments, and requires House to confirm the revised pool.
- High receives 80% and Low receives 20%. A player may win both. Tied Low awards are divided and rounded down to whole dollars; the remaining Low dollars move to High. High is divided equally among tied High winners in whole dollars. Any indivisible High remainder is displayed as unallocated for House resolution. House must announce how that remainder will be handled before accepting paid entries.
8. Corrections, disputes and player access
- Exposed cards are never redrawn after a result correction. House corrects the win/loss record and pauses the affected player for review. House records a reason when resolving the review. The original draws remain in the action history.
- An abandoned winning choice requires a logged House selection with a reason. House records reasons for withdrawals, pauses, resolutions, and access resets. A withdrawn player cannot win.
- Players sign in with their Syndicate Account to register for events, submit results and choose cards. Keep your password private. Use Forgot password on the sign-in page to recover access without changing your cards. QR codes and PINs are no longer used for sign-in.
- Internet access is required. Wait for confirmation of submissions and card choices. After a connection interruption, reconnect to recover the saved state and check it before retrying. Do not invent replacement draws while offline.
9. Finishing the event
- House closes registration, confirms the pool, resolves active-player reviews and choices, and reveals all eligible Wild indicators before finalizing. Leaving early is a self-withdrawal: the player is no longer eligible for either prize. Tell House before leaving so the withdrawal is recorded in the event. Finalization locks further event changes. House can download the public action audit for event review.
Existing six-card events
Events created under Standard v1 retain six earned cards, no starting selection, six games and individual House wild reveals. Their original deck sizing and recorded results remain unchanged. Check the format shown on your event.
SYNDICATE